Table of Contents (2nd ed.)
Table of Contents - 2nd Edition:
- Getting Writing Jobs in Video Games by Wendy Despain
- Game Script Formatting by Wendy Despain
- Documentation for Writers by John Feil
- Writing Instructions, Helptext, Walkthroughs, and Manuals – Text to Train the Player by John Feil
- Writing Tutorials – Write “Start” to Start by Andrew S. Walsh
- Practical Techniques for Productivity – Getting the Work Done by Wendy Despain
- Collaborating with Art, Design, and Engineering by Anthony Burch
- Writing for AAA Games – Playing in the Big Leagues by Marek Walton
- Writing for Indie Games by Wendy Despain
- Game Writing Remotely – How to Pay the Rent Working from Home by Tracy A. Seamster
- Game Writing On Staff by Samantha Wallschlaeger
- Keeping Localization in Mind – When Game Narrative Travels Abroad by Ross Berger
- Writers in the Recording Studio by Haris Orkin
- Writing for Existing Licenses by Heidi McDonald
- Writing for New IP by Rhianna Pratchett
- Script Doctoring by Richard Dansky
- Writing Compelling Game Characters by William Harms
- Hiring Philosophies – We Can Do Better by Tom Abernathy
- If It Works, Break It – Game Narrative Tropes and Innovation by Maurice Suckling
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