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Professional Techniques for Video Game Writing

Title: Professional Techniques for Video Game Writing 

Authors: Wendy Despain (ed.), John Feil, Andrew S. Walsh, Anthony Burch, Marek Walton, Tracy A. Seamster, Samantha Wallschlaeger, Ross Berger, Haris Orkin, Heidi McDonald, Rhianna Pratchett, Richard Dansky, William Harms, Tom Abernathy, Maurice Suckling, Evan Skolnick, Alice Henderson, Beth A. Dillon, Sande Chen, Chris Klug, Jay Posey, Erin Hoffman

Publisher: CRC Press

First Published: 2008, second edition 2020

DOI: https://doi.org/10.1201/9781003182832 , 2nd ed: https://doi.org/10.1201/9780429196539 

Abstract: This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more.