Skip to main content

Table of Contents (1st ed.)

Table of Contents - 1st edition:

  1. How to Break In and Stay In (Beth A. Dillon)
  2. Interactive Script Formatting (Wendy Despain)
  3. Writing Pitch Docs and Exec Docs (Erin Hoffman)
  4. Game Documentation Guide (John Feil)
  5. Manuals, In-Game Text, and Credits (John Feil)
  6. Narrative Design (Jay Posey)
  7. Game Writing at a Distance (Chris Klug)
  8. Writing in a Team (Sande Chen, Maurice Suckling, and Anne Toole)
  9. Getting the Work Done (Wendy Despain)
  10. Writing for All Audiences (Beth A. Dillon)
  11. Writers in the Recording Studio (Haris Orkin)
  12. Writing Tutorials, or Press Start. . . to Start (Andrew S. Walsh)
  13. Writing Strategy Guides (Alice Henderson)
  14. Writing for New IP (Rhianna Pratchett)
  15. Script Doctoring (Richard Dansky)
  16. Game Writing and Narrative in the Future (Evan Skolnick) 

No pages are currently in this chapter.