Table of Contents (1st ed.)
Table of Contents - 1st edition:
- How to Break In and Stay In (Beth A. Dillon)
- Interactive Script Formatting (Wendy Despain)
- Writing Pitch Docs and Exec Docs (Erin Hoffman)
- Game Documentation Guide (John Feil)
- Manuals, In-Game Text, and Credits (John Feil)
- Narrative Design (Jay Posey)
- Game Writing at a Distance (Chris Klug)
- Writing in a Team (Sande Chen, Maurice Suckling, and Anne Toole)
- Getting the Work Done (Wendy Despain)
- Writing for All Audiences (Beth A. Dillon)
- Writers in the Recording Studio (Haris Orkin)
- Writing Tutorials, or Press Start. . . to Start (Andrew S. Walsh)
- Writing Strategy Guides (Alice Henderson)
- Writing for New IP (Rhianna Pratchett)
- Script Doctoring (Richard Dansky)
- Game Writing and Narrative in the Future (Evan Skolnick)