# Table of Contents (2nd ed.) Table of Contents - 2nd Edition: 1. Getting Writing Jobs in Video Games by Wendy Despain 2. Game Script Formatting by Wendy Despain 3. Documentation for Writers by John Feil 4. Writing Instructions, Helptext, Walkthroughs, and Manuals – Text to Train the Player by John Feil 5. Writing Tutorials – Write “Start” to Start by Andrew S. Walsh 6. Practical Techniques for Productivity – Getting the Work Done by Wendy Despain 7. Collaborating with Art, Design, and Engineering by Anthony Burch 8. Writing for AAA Games – Playing in the Big Leagues by Marek Walton 9. Writing for Indie Games by Wendy Despain 10. Game Writing Remotely – How to Pay the Rent Working from Home by Tracy A. Seamster 11. Game Writing On Staff by Samantha Wallschlaeger 12. Keeping Localization in Mind – When Game Narrative Travels Abroad by Ross Berger 13. Writers in the Recording Studio by Haris Orkin 14. Writing for Existing Licenses by Heidi McDonald 15. Writing for New IP by Rhianna Pratchett 16. Script Doctoring by Richard Dansky 17. Writing Compelling Game Characters by William Harms 18. Hiring Philosophies – We Can Do Better by Tom Abernathy 19. If It Works, Break It – Game Narrative Tropes and Innovation by Maurice Suckling