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The Game Writing Guide: Get Your Dream Job and Keep It
Title: The Game Writing Guide: Get Your Dream Job and Keep It Author: Anna Megill Publisher: CRC Press First Published: 2023 DOI: https://doi.org/10.1201/9781003282235 Abstract: This comprehensive guide walks readers through the entire process of getting ...
Professional Techniques for Video Game Writing
Title: Professional Techniques for Video Game Writing Authors: Wendy Despain (ed.), John Feil, Andrew S. Walsh, Anthony Burch, Marek Walton, Tracy A. Seamster, Samantha Wallschlaeger, Ross Berger, Haris Orkin, Heidi McDonald, Rhianna Pratchett, Richard Dansk...
Table of Contents (1st ed.)
Table of Contents - 1st edition: How to Break In and Stay In (Beth A. Dillon) Interactive Script Formatting (Wendy Despain) Writing Pitch Docs and Exec Docs (Erin Hoffman) Game Documentation Guide (John Feil) Manuals, In-Game Text, and Credits (John Feil) Nar...
Table of Contents (2nd ed.)
Table of Contents - 2nd Edition: Getting Writing Jobs in Video Games by Wendy Despain Game Script Formatting by Wendy Despain Documentation for Writers by John Feil Writing Instructions, Helptext, Walkthroughs, and Manuals – Text to Train the Player by John F...
Branching Story, Unlocked Dialogue
Title: Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels Author: Toiya Kristen Finley Publisher: CRC Press First Published: 2022 DOI: https://doi.org/10.1201/9781003199724 Abstract: This book covers the distinguishing characteristic...
Writing for Video Game Genres: From FPS to RPG
Title: Writing for Video Game Genres: From FPS to RPG Author: Wendy Despain (ed.), Steve Danuser, Tracy A. Seamster, Daniel Erickson, Lee Sheldon, John Feil, Andrew S. Walsh, Lucien Soulban, Haris Orkin, Stephen Dinehart, Maurice Suckling, David Wessman, Ric...
Table of Contents
Table of Contents: Writing for Massively Multiplayer Online Games by Steve Danuser and Tracy A. Seamster Writing for Role-Playing Games by Daniel Erickson Writing for Adventure Games by Lee Sheldon Writing for Action-Adventure Games by John Feil Writing for ...
The Video Game Writer's Guide to Surviving an Industry That Hates You
Title: The Video Game Writer's Guide to Surviving an Industry That Hates You Author: Richard Dansky Publisher: CRC Press First Published: 2025 DOI: https://doi.org/10.1201/9781003592983 Abstract: There have been many books written about how to write for g...
Collaborative Worldbuilding for Video Games
Title: Collaborative Worldbuilding for Video Games Author: Kaitlin Tremblay Publisher: CRC Press First Published: 2023 DOI: https://doi.org/10.1201/9781003345619 Abstract: This book is a theoretical and practical deep dive into the craft of worldbuildi...
Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques
Title: Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques Author: Evan Skolnick Publisher: Watson Guptill First Published: 2014 Link: https://www.evanskolnick.com/vgs Abstract: With increasingly sophisticated video gam...
articy: draft
Title: articy: draft Authors: Articy Software GmbH Description: Interactive stories are complex by nature and require powerful narrative design tools. Use articy:draft X as a visual database to manage all your storylines, characters, and variables in one sin...
Arcweave
Title: Arcweave Authors: Arcweave Inc Description: Arcweave is a collaborative narrative engine for designing and prototyping immersive interactive experiences. It enables writers and designers to create complex projects intuitively, collaborate synchronousl...
Twine
Title: Twine Authors: the Interactive Fiction Technology Foundation (IFTF) Description: Twine is an open-source tool for telling interactive, nonlinear stories. You don't need to write any code to create a simple story with Twine, but you can extend your st...