Skip to main content

Table of Contents (2nd ed.)

Table of Contents - 2nd edition: 

  1. Introduction, by Tobias Heussner
  2. Building a Universe, by Danny Wadeson
  3. Get It into the Game: Writing and Implementation, by Tobias Heussner
  4. Cinematics and Dialogue, by Brian Kindregan
  5. Get This, Kill That, Talk with … Mission and Quest Design, by Tobias Heussner
  6. Planning Your Work, by Cash DeCuir
  7. Yes, Videogames Need Story Editors! by Toiya Kristen Finley
  8. Why Authentic Diversity, Consultants, and Research Are Needed in Narrative Design, by Tanya DePass
  9. Writing Romance and Sexuality in Games, by Heidi McDonald
  10. Writing for Nondigital Games (Board Games), by Alexander Bevier
  11. From Novel to Game and Back Again, by Matt Forbeck
  12. From Movie to Game (and Back Again?) by Craig Sherman
  13. Working with Licensed Worlds and Content for Children, by Chris Skaggs
  14. Freelancing in Games: Narrative Mercenaries for Hire, by Toiya Kristen Finley
  15. Working with Communication Biases, by Tobias Heussner
  16. Unreal Engine for Narrative Designers, by Tobias Heussner
  17. Conclusion, by Tobias Heussner
  18. Resources and Groups, by Tobias Heussner

No pages are currently in this chapter.