Table of Contents (2nd ed.)
Table of Contents - 2nd edition:
- Introduction, by Tobias Heussner
- Building a Universe, by Danny Wadeson
- Get It into the Game: Writing and Implementation, by Tobias Heussner
- Cinematics and Dialogue, by Brian Kindregan
- Get This, Kill That, Talk with … Mission and Quest Design, by Tobias Heussner
- Planning Your Work, by Cash DeCuir
- Yes, Videogames Need Story Editors! by Toiya Kristen Finley
- Why Authentic Diversity, Consultants, and Research Are Needed in Narrative Design, by Tanya DePass
- Writing Romance and Sexuality in Games, by Heidi McDonald
- Writing for Nondigital Games (Board Games), by Alexander Bevier
- From Novel to Game and Back Again, by Matt Forbeck
- From Movie to Game (and Back Again?) by Craig Sherman
- Working with Licensed Worlds and Content for Children, by Chris Skaggs
- Freelancing in Games: Narrative Mercenaries for Hire, by Toiya Kristen Finley
- Working with Communication Biases, by Tobias Heussner
- Unreal Engine for Narrative Designers, by Tobias Heussner
- Conclusion, by Tobias Heussner
- Resources and Groups, by Tobias Heussner
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