Table of Contents (2nd ed.) Table of Contents - 2nd edition:  Introduction, by Tobias Heussner Building a Universe, by Danny Wadeson Get It into the Game: Writing and Implementation, by Tobias Heussner Cinematics and Dialogue, by Brian Kindregan Get This, Kill That, Talk with … Mission and Quest Design, by Tobias Heussner Planning Your Work, by Cash DeCuir Yes, Videogames Need Story Editors! by Toiya Kristen Finley Why Authentic Diversity, Consultants, and Research Are Needed in Narrative Design, by Tanya DePass Writing Romance and Sexuality in Games, by Heidi McDonald Writing for Nondigital Games (Board Games), by Alexander Bevier From Novel to Game and Back Again, by Matt Forbeck From Movie to Game (and Back Again?) by Craig Sherman Working with Licensed Worlds and Content for Children, by Chris Skaggs Freelancing in Games: Narrative Mercenaries for Hire, by Toiya Kristen Finley Working with Communication Biases, by Tobias Heussner Unreal Engine for Narrative Designers, by Tobias Heussner Conclusion, by Tobias Heussner Resources and Groups, by Tobias Heussner