Writing for Video Game Genres: From FPS to RPG Title: Writing for Video Game Genres: From FPS to RPG  Author: Wendy Despain (ed.), Steve Danuser, Tracy A. Seamster, Daniel Erickson, Lee Sheldon, John Feil, Andrew S. Walsh, Lucien Soulban, Haris Orkin, Stephen Dinehart, Maurice Suckling, David Wessman, Richard Dansky, Chris Klug, Ahmad Saad, Sande Chen, Anne Toole, Chris Pasley, Evan Skolnick, Graeme Davis, J. Robinson Wheeler Publisher: CRC Press First Published: 2009 DOI: https://doi.org/10.1201/9781003182832 Abstract: This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and everything in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more. Game writing samples are included with the book, and more are available online. Table of Contents Table of Contents:  Writing for Massively Multiplayer Online Games by Steve Danuser and Tracy A. Seamster Writing for Role-Playing Games by Daniel Erickson Writing for Adventure Games by Lee Sheldon Writing for Action-Adventure Games by John Feil Writing for Platform Games by Andrew S. Walsh Writing for First-Person Shooters by Lucien Soulban and Haris Orkin Writing for Real-Time Strategy Game by Stephen Dinehart Writing for Sports Games by Maurice Suckling Writing for Simulator Games by David Wessman Writing for Driving Games by Maurice Suckling Writing for Horror Games by Richard Dansky Writing for Science-Fiction and Fantasy Games by Chris Klug Writing for Sandbox Games by Ahmad Saad Writing for Alternate Reality Games by Wendy Despain Writing for Serious Games by Sande Chen and Anne Toole Writing for Casual Games by Chris Pasley Writing for Handheld Games by Evan Skolnick Writing for Mobile Phone Games by Graeme Davis Writing for Interactive Fiction by J. Robinson Wheeler