# Writing for Video Game Genres: From FPS to RPG

**Title**: Writing for Video Game Genres: From FPS to RPG

**Author**: Wendy Despain (ed.), Steve Danuser, Tracy A. Seamster, Daniel Erickson, Lee Sheldon, John Feil, Andrew S. Walsh, Lucien Soulban, Haris Orkin, Stephen Dinehart, Maurice Suckling, David Wessman, Richard Dansky, Chris Klug, Ahmad Saad, Sande Chen, Anne Toole, Chris Pasley, Evan Skolnick, Graeme Davis, J. Robinson Wheeler

**Publisher**: CRC Press

**First Published:** 2009

**DOI:** [https://doi.org/10.1201/9781003182832](https://doi.org/10.1201/9781003182832)

**Abstract**: This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and everything in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more. Game writing samples are included with the book, and more are available online.

# Table of Contents

Table of Contents:

1. Writing for Massively Multiplayer Online Games by Steve Danuser and Tracy A. Seamster
2. Writing for Role-Playing Games by Daniel Erickson
3. Writing for Adventure Games by Lee Sheldon
4. Writing for Action-Adventure Games by John Feil
5. Writing for Platform Games by Andrew S. Walsh
6. Writing for First-Person Shooters by Lucien Soulban and Haris Orkin
7. Writing for Real-Time Strategy Game by Stephen Dinehart
8. Writing for Sports Games by Maurice Suckling
9. Writing for Simulator Games by David Wessman
10. Writing for Driving Games by Maurice Suckling
11. Writing for Horror Games by Richard Dansky
12. Writing for Science-Fiction and Fantasy Games by Chris Klug
13. Writing for Sandbox Games by Ahmad Saad
14. Writing for Alternate Reality Games by Wendy Despain
15. Writing for Serious Games by Sande Chen and Anne Toole
16. Writing for Casual Games by Chris Pasley
17. Writing for Handheld Games by Evan Skolnick
18. Writing for Mobile Phone Games by Graeme Davis
19. Writing for Interactive Fiction by J. Robinson Wheeler