# Writing for Games: Theory and Practice

**Title**: Writing for Games: Theory and Practice

**Author**: Hannah Nicklin

**Publisher**: CRC Press

**First Published:** 2022

**DOI:** [https://doi.org/10.1201/9781003182832](https://doi.org/10.1201/9781003182832)

**Abstract**: Focusing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. *Writing for Games* offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.

Structured into three parts, **Theory** considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. **Case Studies** uses three case studies to explore the theory explored in Part 1. The **Practical Workbook** offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.

*Writing for Games: Theory and Practice* is an approachable and entry-level text for anyone interested in the craft of writing for videogames.