# Table of Contents (1st ed.)

**Table of Contents - 1st edition:**

1. Introduction, by Tobias Heussner
2. Why Authentic Diversity, Consultants, and Research Are Needed in Narrative Design, by Tanya DePass
3. Writing Romance and Sexuality in Games, by Heidi McDonald
4. Building a Universe, by Danny Wadeson
5. Writing for Nondigital Games (Board Games), by Alexander Bevier
6. From Novel to Game and Back Again, by Matt Forbeck
7. From Movie to Game (and Back Again?) by Craig Sherman
8. Get It into the Game: Writing and Implementation, by Tobias Heussner
9. Cinematics and Dialogue, by Brian Kindregan
10. Get This, Kill That, Talk with … Mission and Quest Design, by Tobias Heussner
11. Planning Your Work, by Cash DeCuir
12. Yes, Videogames Need Story Editors! by Toiya Kristen Finley
13. Freelancing in Games: Narrative Mercenaries for Hire, by Toiya Kristen Finley
14. Conclusion, by Tobias Heussner