Table of Contents (1st ed.)
Table of Contents - 1st edition:
- Introduction, by Tobias Heussner
- Why Authentic Diversity, Consultants, and Research Are Needed in Narrative Design, by Tanya DePass
- Writing Romance and Sexuality in Games, by Heidi McDonald
- Building a Universe, by Danny Wadeson
- Writing for Nondigital Games (Board Games), by Alexander Bevier
- From Novel to Game and Back Again, by Matt Forbeck
- From Movie to Game (and Back Again?) by Craig Sherman
- Get It into the Game: Writing and Implementation, by Tobias Heussner
- Cinematics and Dialogue, by Brian Kindregan
- Get This, Kill That, Talk with … Mission and Quest Design, by Tobias Heussner
- Planning Your Work, by Cash DeCuir
- Yes, Videogames Need Story Editors! by Toiya Kristen Finley
- Freelancing in Games: Narrative Mercenaries for Hire, by Toiya Kristen Finley
- Conclusion, by Tobias Heussner